Track Barriers
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Adding in your barriers
Section titled Adding in your barriersSo the car doesn’t go off track!
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Making a barrier
Section titled Making a barrierAdd another CSGPolygon3D and do the same steps as before to make the path barrier visible.
- Then, check
- Collision Priority to
10
(as we don’t want the car to get stuck into the barrier).
- Collision Priority to
- Then, check
-
Rename this polygon to
Invisible Barrier
, as it will be invisible soon! -
Making the invisible barrier
Section titled Making the invisible barrierWe need the shape to have two rectangles following along the edges of the road.
- To make two rectangles from this, change the size to be 8, and set the x & y coordinates like in the photo.
- The two light-blue outlines you see in the photo should be the end result.
- You will not see the polygon take shape until you’ve entered in all the corner positions.
- Click the eye inside on the Road Barrier scene so that it isn’t visible.
- Then test it out!
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Creating your racing barrier bars
Section titled Creating your racing barrier barsTo make this look like a racing track, there are usually good looking race track barriers instead of the blocky barrier we’ve just made.
- Repeat the steps in making a barrier
- Rename to
Road Barrier Left
, and add in these points: - CTRL/CMD D to duplicate this barrier. Rename it to
Road Barrier Right
and try to change the points to be on the opposite side.Answer
- Change corners 0 and 3 to have their x = -4, then corners 1 and 2 to have their x = -4.5, so it’s inside the invisible barriers collision area.
- Change corners 0 and 1 to have their y = 1.5, then change corners 2 and 3 to have their y = 1, so the barrier is off the ground (around the cars height).
- To customise this track, repeat the steps of adding a texture (NewStandardMaterial3D > Albedo > Texture), and I’ve added Smooth Faces to make the barrier look round.
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Merging the road & ground: a hill
Section titled Merging the road & ground: a hill- Repeat the steps in making a barrier
- Rename to
Hill
. - Add the same texture as the ground. Previous instructions here (start at step 6).
- Try to change the points to be from the bottom of the road to the top of the ground, all the way around.
Hint: how I did it
- Change corner 0’s x = -20, corner 1’s x = -6, corner 2’s x = 6, and corner 3’s x = 15.
- Change corners 0 and 3 to have their y = -10, then change corners 1 and 2 to have their y = -0.5.
Test it out again!