Making the world
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Now that you have a player, you need more platforms to jump on. Copy the StaticBody3D node and paste it as a child of Node3D.
Press R to change to scale mode and enlarge the StaticBody3D with the green square, use Shift to scale equally on all sides.
While we’re at it, use E to rotate the platform slightly and W to move it to the side so you have to jump to get to the platform.
You can go back to the select tool with Q.
Play the game and now you have another platform!
Although, if you’re paying attention, you might notice the warning sign on the StaticBody3D. To fix this, reset the size of your StaticBody3D by either pressing CTRL+Z or selecting the reset button in the inspector on the scale, which is found under Node3D > Transform.
Then select the MeshInstance3D and use scale mode to increase its size, and then select the CollisionShape3D with select mode and use the orange dots to increase its size to match the MeshInstance3D.
You might notice the collision shape is changing both collision shapes, for this new platform and the original one. To fix that you’ll need to select the CollisionShape3D and make a new BoxShape3D in the inspector since it’s still using the same BoxShape3D as the previous platform.
A better way of making multiple platforms is to save the platform as a scene and then copy paste the scene.
Save either platform as a scene by right clicking the static body and selecting Save Branch as Scene.