Use the green, red, and blue arrows to move the camera to an appropriate area overlooking the car.
To see where you’ll be driving put the camera just above the car, with the back wheels nearest to you.
Change the viewport angle (rotation x) to -20 degrees to make it look down. Make sure to save it!
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If it’s too dark, add a DirectionalLight3D and rotate it to face downwards.
This is what your car file structure should look like. Rename the nodes to simpler terms, e.g. VehicleBody3D -> “Car”.
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What your world file structure should look like:

Now, when you play from your “Game” scene, you should see the car fall down and bounce into place.
So far, you won’t be able to control it -- this is on the next page.